The Famicom version was re-released for the Game Boy Advance under Nintendo's Famicom Mini label in Japan only.
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A Family Computer (Famicom) and an MSX version were made in 1986. Players use TwinBee or WinBee in a short string of six levels that repeats indefinitely, with a boss at the end of each.
Twinbee 3 series#
The player must shoot these bells to keep them afloat and after shooting them a number of times, they will change colour, allowing the player to add new abilities to their spacecraft.ĭespite being one of Konami's most prominent series in Japan during most of the 1990s, only a select few titles were localized for the foreign market. The main power-ups in the TwinBee are yellow bells that the player can uncover by shooting at the floating clouds. The player controls their spacecraft in most games shooting or punching at airborne enemies while throwing bombs at enemies on the ground, similarly to Namco's Xevious. In contrast to the serious sci-fi theme of Konami's Gradius series, the fictional universe of the TwinBee series is set in a cartoon-like world featuring several kinds of anthropomorphic creatures in addition to regular human characters. A third ship also exists named GwinBee, a green counterpart to TwinBee and WinBee who in most games serves as a power-up, but in some instances also appear as a third playable spacecraft. In most games, the first player controls TwinBee while WinBee is controlled by the second player. The series centers around a blue bee-shaped anthropomorphic spacecraft named TwinBee, who is usually accompanied by a pink "female" counterpart known as WinBee. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA (Jujiro Hamakawa), who also planned and supervised most of the subsequent installments in the TwinBee series. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. TwinBee ( ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan.
Twinbee 3 Pc#
With so much going on with enemies on the screen, playing about with these bells just feels a little bit unnecessary, and a simpler power-up system would’ve probably been a better choice, at least in my opinion.Arcade, NES, MSX, SNES, Game Boy, PlayStation, Sega Saturn, PlayStation Portable, PC Engine, Sharp X68000, Game Boy Advance, Nintendo DS, mobile phones, i-Revo, iPhone OS, Android, Wii, 3DS and Wii U's Virtual Console, PC (EGG Project), PlayStation 4, Nintendo Switch There are four different colours, which all relate to a different power-up ability – and you’ll need to fly into the bell whilst it is one of these four colours in order to obtain it.
![twinbee 3 twinbee 3](http://static.freeware-symbian.com/data/programs/images/1_twinbee_319449.jpg)
After the cloud has been hit, a bell will fly out of it, and you’ll then need to shoot the bell to change its colour. In order to obtain a power-up, you first need to shoot a cloud. The power-up system in Twinbee is a little different to your run-of-the-mill shoot ‘em up. It’s also possible to play the game in two-player mode, which is always a positive. Twinbee is not easy, and you’ll need either a lot of experience in the genre, or a lot of practice, in order to get good enough to earn big points. It’s a pretty simplistic gameplay loop – but it’s addictive – you must beat your previous score! It’s not from an era of games you can complete, but from an era of money-hungry arcade machines. The game is a vertical scrolling shooter, where you earn points by blasting away at your enemies and throwing bombs at the ground below to destroy small structures for bonus points.